5/29/2023 0 Comments Stonehearth mods patrol![]() ![]() The storage types are defined inside stonehearth/components/storage/storage_component. Take control of the revolution to face the terrible Brainwash Patrol whos. The rest of storage entities are defined inside stonehearth/entities/containers, and their JSON files include the storage component (except for the resource piles, which are actually resource nodes, not storages). Games like Stonehearth for Nintendo Switch: Indivisible,MechaNika,Combat Core. As of now, ACE is divided into two major mods: the Main Mod ( stonehearthace) and a mod for a new Kingdom within it, The Mountain Folk. ![]() Click on clone and review the dependencies. All the content must be designed horizontally, aiming for expansion rather than complexity - and feel more like a foundation for modding (as the game does) rather than a mod itself. ![]() Select your mod as the Target mod for the clone, and type the name of your combat job in the replacement text box. They also get the storage component upon creation. First we'll need to clone a job node from the stonehearth mod (for example, 'jobs:footman'). The stockpile component is added to them when they're created inside the game, because they need to calculate some parameters that can't be assigned by default in its JSON file. Stockpiles are defined in stonehearth/entities/construction/stockpile/stockpile.json. In Stonehearth there are several types of storage. ![]()
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